Having lambdas in function templates always caused a full re-compile of Ares, which for me was over 8 minutes back then. On the positive side, I found time to finally include a feature I worked on in 2011, where I was held back because of VC++ 2010. Last edited by alhezronashkenaz on Fri 4:42 am edited 1 time in totalĪnother new unstable binary for testing, another time where I have to say I didn't find time to look at all your posts here, or at the AmbientDamage and Dig problems, or to set up the issues on Launchpad. It is possible to ARES that we can customize of its building art structure in the same side like Russians,Africans,Confederation,Arabs? so that we don't need to add another side like FifthSide.Ĭurrent MOD: WORLD WAR 3 The Revenge of Terrorist We knew that the GDI, NOD ,Thirdside and fouth side are all differ in term of art of structure. Nod=Russians,Africans,Confederation,Arabs GDI=British,French,Germans,Americans,Alliance
That can we alternate the art of structure like russia const yard is differ from cuba construction yard. So, even though this isn't a statistically significant amount of attempts, i don't think this is what should be happening. It accepts 0 as a value, unlike RandomSelectionWeight, which crashes when 0 is given as a value (division by 0).Īlso for 10 games launched, with 3 countries available (2 of which had AIRandomSelectionWeight=0 and one set to 1), the AI i had a pretty even distribution of all of them (3, 3 and 4, and the 4 was for one of the countries that had it set to 0). However, i'm not sure if AIRandomSelectionWeight= works properly.